View Full Version : n00b q's...
RasserBoi
04-09-2007, 05:25 PM
basiclaly i can't seem to find a TNT guide anywhere... anyone mind linking me one or telling me how to properly?
2nd... how they hell do u lvl now? -_- seems impossible... i get like 1% per race, and i'm only lvl 1 O.o
just like to add that it's been 1-2 years since i last played so dont flame me for asking nub q's :-P
Tokkiez
04-09-2007, 05:56 PM
you race to level :p
and ill find u a tnt guide when i have time.
joedabooger
04-09-2007, 06:32 PM
TNT Guide:
Put every number to the lowest except for chamber F which make 0 is it will always be 0, on any car. eg 5,5,1,1,0
Now for tire pressure F, I usually wack it in at about 25, check to see the 60ft time (this is important, for tnt ignore your best ET, fastest 60ft time will always give you the best ET's!). Now raise your number in increments of 2, eg 27,29 obverving whether or not your 60ft time is getting faster. Once it seems to turn and start slowing again adjust by incremements of 1 eg 33,34,35,34 until your sure you have the fastest. ONLY DO ONE SET OF TIRES OF DAMPER AT A TIME. Now just repeat this down the list for rear tires and both dampers and boom, your tuned to perfection....
RasserBoi
04-09-2007, 07:02 PM
you race to level :p
and ill find u a tnt guide when i have time.
duh of course u race to lvl -_- what i'm asking is whats the fastest way to lvl? according to some u lvl w/ people ur lvl to lvl fast... yet i lvl w/ people my lvl and i only get like 1% exp... yet when someone sent me a race who had 1000x my nw i got 2 whole lvls... so again my question is, whats the fastest way to lvl?
strEetRAcer
04-09-2007, 07:08 PM
Personally I think that lvl to lvl stuff is CRAP! Race the top people as often as possible on AP, or even better if you can get them to send you a race online(good luck).. Once you stop getting a lot of exp from it.. start racing lvl 1 racers
Tokkiez
04-09-2007, 07:08 PM
same level.
Level buddies but how that works. There has to be a big networth gap.
For example
Me and Dynawideglide.
Looks at his networth compared to my 40k nw :)
we get good exp from each other
R_Y_A_N
04-09-2007, 08:23 PM
basiclaly i can't seem to find a TNT guide anywhere... anyone mind linking me one or telling me how to properly?
Thanks to Rick for improving this guide
-= New MC Tuning Guide = -
Dyno tuning
When on the dyno page you will notice a graph and a line of text boxes. The text boxes are your air/fuel mixture corresponding to the rpm marks on the graph. The idea is to get that line perfectly straight all the way across.
For NA cars you want the line at 13.6
For FI cars you want the line at 12.6
Important NOS does not affect whether your car is NA or FI only a turbo or supercharger affects that. So a car with both NOS and a turbo is FI, a car with just NOS is NA.
Alright, the most important thing to remember about dyno tuning is to think backwards!
1. Take a look at your graph and find the point where your line is closest to the optimal number as possible, so lets say you are tuning an NA car and the line at 4500 rpm is at 13.6 and the number in the 4500 rpm text box is 74. Change ALL the numbers to 74. This will give you an easier start point.
2. Each of the air/fuel ratio lines on the graph are 10 in your air fuel. So this is where the backwards thinking comes in to make the line go down add to the number in the corresponding text box. So let’s say your graph is at 13.9 at 1k rpm, you made all the numbers 74 and you want the line at 13.6 so you ADD 3 to the 74 and make it 77. Do this all the way across the board. It may take you a couple of tries at first but you will get better.
TnT (Test n’ Tune)
This can be very expensive on credits and I strongly suggest beginners not start a tnt with less than 400 credits. Go to your tnt link and click the make run button. Now you are faced with some numbers. The ONLY number that matters on your time slip is the 60 foot time!!!!!!!!! Write that down then follow the steps below.
1. Change the number in the front tire pressure by 2 up or down does not matter.
2. check your 60 foot time, if it is faster (a lower number), change the front tire pressure by 2 in the same direction, if it is slower go by 2 the other way. So if you started at 36 and made the number 38 and your 60 ft got slower, change it to 34.
3. Do this until your 60 ft time goes up again. Then check the numbers on either side of your fastest run. So if your fastest run was at 32 check 31 and 33 to make sure you have the best time possible.
4. repeat steps 1-3 for the first 4 settings.
5. Leave camber at 0
You have to test n tune only when making a change to your car. After it is fully built the only changes you will make are after you change tires.
Things that affect your Dyno
All engine modifications including NOS, PNP and Super/Turbocharger upgrades.
Things that affect TnT
All suspension upgrades.
Tires
Rims
Brakes
All body mods, Aerokit, Spoiler, Mirrors, Fenders and CF Hood.
Weight reduction DOES NOT require a Dyno or TnT. All other parts are for PF only and do not affect either the power or handling of the car.
rom3o™
04-09-2007, 10:28 PM
SHA was that your guide?
il organise a sticky and a reward, if it was yours
Lil-Luceifer
04-09-2007, 11:07 PM
I think it was off BlackWid0w forums.
rom3o™
04-09-2007, 11:46 PM
ew no prize
but il make a fresh one for ray to sticky wen hes around
TheAirMan
04-10-2007, 03:55 AM
TNT just change each number by goin up 2.. or down 2.. it gets easy
rom3o™
04-10-2007, 04:10 AM
telling people to put the number up and down by 2 doesnt really help lol they needa know specifics, i mite write my own up and post it lata
R_Y_A_N
04-10-2007, 04:35 AM
SHA was that your guide?
il organise a sticky and a reward, if it was yours
No :( It was Ricks guide to TnT, mines is on BW forums also, along with a simple working guide I wrote. Ill post my tnt and work guide with this postfor you to use at your own discretion.
OK here’s a little guide I threw together that will show you the basics of working when in a crew that has CM’s ( crew models ) or if you are racing solo.
Firstly you want to gather a nice number of IM’s (import models) to maximise your potential for working. Now if you are just starting MC ( Midnite Challenge) a nice number of IM’s to gather is around 400/700. The amount you can gather is all dependant on your PF ( pimp factor). Its roughly 3 times your PF. If you are an experienced player, then you should be aiming for about 2100 or if you like 3800+.
Ok, once you have gathered the maximum amount of IM’s you can hold, your going to want to work them to get yourself some cash to do with what you like i.e. leveling, upgrading, buying new cars.
To achieve 100% happiness you must race. Online races are preferable but offline racing works to. Notice though that the maximum happiness you can achieve depends entirely upon your ratio. If you have a ratio of 0.76 or above you can achieve 100% happyness, racers below this ratio will have difficulty achieving anything over 90% happiness.
When you reach 100% happiness, race an online race and if it stays at 100%, race another online race, once again if it stays at 100% then you should be safe to work.
HOWEVER, if you race and win online and the happiness falls from 100% you must race online constantly until it STAYS at 100%.
Now the working itself. Only work in increments of 200,300,400 etc, the maximum you can work at any one time is 1000 credits. When working you must make sure that you have sufficient calendars in your inventory to cover the work, if you do not have enough and sell out, you risk losing all of your IM’s and a proportion of CM’s if you are in a crew.
The amount that you make when you work will depend on 2 things.
1. YOUR RATIO – Higher ratios will help make you more when you work, whereas lower ratios will decrease the amount you make overall.
2. YOUR LEVEL - The higher the level you are, the more you will make when you work, the lower the level you are, the less you will make when you work.
NEVER EVER work twice in a row, once you work, you must repeat the above steps to ensure no crew models are lost.
Example, if you have 2100 IM's at 100% happiness and you plan to work 1000 credits, you must have at least 100 million in calendars in your inventory. If you have 3800+ IM’s and you plan to work 1000 credits, make sure you hold anywhere between 150 million and 700 million in calendars.
-------------------------------------------------------------------------------------
Dyno Tune
First off, make sure you have a nice amount of credits, as it will take quite a bit when you first start off, once you get the hang of it, you will require less credits to DYNO.
The first thing you want to do is make sure all the parts you bought are in the car, then when that is done click on the Dyno Tune link on the left side of the page.
Once in the Dyno screen you will notice a bunch of numbers, they all represent the air and fuel ratio. The first thing you want to do is play with the 1st gear. For FI cars try to align the first line between the numbers of 12 and 13, once you have this, just change the rest of the numbers to the same as the first and click submit. This will bring your power rating up to the range of 98/99%. For NA cars the best fit lyes between 13 and 14, as with FI you repeat this process to acheive the best PR.
The best results for FI cars lye between the lines of 12 and 13, the best results for NA cars lyes between 13 and 14.
Best spark plug gaps are 0.024 or 0.28 for FI and NA cars
FI = Forced Induction - These are cars that have either a supercharger or a turbocharger installed.
NA = Naturally Aspirated - These are cars that do not have a supercharger or a turbocharger installed.
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Test n Tune
This comes after you properly Dyno Tune your car.
Once again you will need quite i bit of credits for this one, and later you will use less.
Also, located next to the Dyno Tune, is the TnT link. Once on the page click the "Run" button, a display like this should come up:
MidniteChallenge Raceway Park
Good Luck and Safe Racing!
12:39PM
02/09/06
C-speedRacing.com ImportClassifieds.com
-------------- LEFT ............. RIGHT
Car # ... Devils_Advocate
Class ...
Idx/Rec ..
Ov/Un ...
Dial ...
R/T: 0.399
60ft: 1.046 <-----------MOST IMPORTANT
300ft: 3.365
1/8: 5.254
MPH: 131.87
1000: 6.786
1320: 8.143
MPH: 166.15
Settings
Tire pressure F (5-50)
Tire pressure R (5-50)
Damper F (1-16)
Damper R (1-16)
Camber F (-5 - +5)
Test n'Tune costs $100 and 10 credits per run
Vehicle: Honda S2000 (AP1)
Current SAE Corrected Power Rating: 1215 (100.00%)
Best ET: 8.119@166.64
As i stated, the 60Ft is the most important part to watch. You get the 60ft to the lowest you can, it will take care of your Reaction Time (R/T) and your 1320.
In order to get the best 60ft time you will need to play about with some numbers. Firstly you will have to adjust the Tire Pressure F. Raise the by 1, if the 60ft time lowers keep increasing it until the 60ft time rises. If the 60ft time rises when you raise it by 1, try lowering by 1. Repeat this process for all 4 variables to acheive the best 60ft time.
I can accomplish this with about 150/200 credits.
Note the Camber F will always be set at 0
Once you reach the lowest number(60ft) with all 4 variables, YOUR DONE! and GOOD JOB
Note: Make sure that you have your tires on already, or your gonna have to do it again. When you buy tires and put them on YOU WILL HAVE TO RE-TUNE.
bscar
04-10-2007, 04:18 PM
telling people to put the number up and down by 2 doesnt really help lol they needa know specifics, i mite write my own up and post it lata
The problem is, there is no specific numbers for any car. I can buy 2 of the same car, and I'll bet even money that neither one will have the same thing in each box.
I always wait until I've added every part before I dyno/tnt, then change each TNT number by 1, makes it easier and takes less credits that way.
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