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View Full Version : A Functional Game Countdown


5litremustang
05-25-2005, 02:41 PM
why not instead of the one there is now that has no relevance to when the game actually starts, one that hits 0 when the session begins again?

brianracer
05-25-2005, 05:32 PM
nothing is perfect i doubt there is a way to get it perfect neither...

lenko
05-27-2005, 03:40 PM
bah, it used to work fine.