View Full Version : 06-27-2005 Game Updates and Changes
imported_admin
06-27-2005, 03:13 PM
The following changes have been made:
1) Experience gained for offline races are less than online ones
2) Higher networth yields more experience gained per race
3) Top 10 Inflicted Damage statistic added to Game Stats page
4) RAD limit raised
5) No longer required to be within a certain PR to race for pink slips
6) Crew Messaging added
7) Crew Models are also lost if you run out of calenders
8) Crew Models limit raised
9) Import Models limit raised
10) Race spam time limit reduced to 8min
11) Crew Battles occur every hour, all pending Crew Battles will run on the hour
12) You can re-race the same crew every 2 hours
13) Import Models lost/gained is now displayed in Race History
Enjoy!
JDMAccord02
06-27-2005, 03:23 PM
Cres, can you add how many cms a person has gained/lost too? ay said he was going to do that.
monteman
06-27-2005, 03:36 PM
Nice. Nothing with recruiting yet?
o_O_Tread_O_o
06-27-2005, 04:22 PM
i like the new changes
SpeedKillz
06-27-2005, 04:37 PM
1) Experience gained for offline races are less than online ones
2) Higher networth yields more experience gained per race
... there goes how i get my exp :confused:
3) Top 10 Inflicted Damage statistic added to Game Stats page
now there's somethin that will fuel some fire. :cool:
the one thing that i wish i saw up there:
14) Seven-day name change limit removed
KaibiganSi
06-27-2005, 05:12 PM
11) Crew Battles occur every hour, all pending Crew Battles will run on the hour
12) You can re-race the same crew every 2 hours
Does this mean that only 1 crew battle happens every hour like last session? Or ALL crew battles happen every hour like the previous version?
KaibiganSi
06-27-2005, 05:14 PM
1) Experience gained for offline races are less than online ones
2) Higher networth yields more experience gained per race
... there goes how i get my exp :confused:
I would guess that it will be like before dude. Like if you win an online race you could get 150 EXP for the win, but offline it would get you like 50. And since you are always over 10k races lost I'm pretty sure you'll be okay. :p
numba1stuna76
06-27-2005, 05:43 PM
i think it is sayin that all the accepted crew races will be run hourly.
triniboi
06-27-2005, 05:53 PM
I like the changes. this should be fun. I aslo see he brought back some old stuff from last rev. Now i can reach lvl 32 easily
wait he did not change any Home Invasions. man that sucks.
guess rapage begins next game period.
smurfzapper
06-27-2005, 06:11 PM
I like the changes. this should be fun. I aslo see he brought back some old stuff from last rev. Now i can reach lvl 32 easily
[censored]... it was never easy to get to level 32... only a few have reached that level....
SSVegito
06-27-2005, 06:17 PM
Yea trust me being one of the few... do you know how much racing it took to get up there>? hell i think the highest anyone got was 36 wich was first done by Danj
luke_morris0
06-27-2005, 06:17 PM
doubt it gonna be easy, will be cool if we can all get to lvl 20+ i tihnk that will improve the game
speeed
06-27-2005, 07:12 PM
what about cheaters?
skogey10
06-27-2005, 07:47 PM
Sounds good Crescent and Raymond. I like the higher Import Model limit AND the fact that HI and boosting have not changed, it would be good to have much higher NW's (couple hundred million) and be able to steal like usual. Would satisfy the HI'ers (me included) and the workers (the other half). Good work, thanks.
monteman
06-27-2005, 08:29 PM
Especially if exp is based on NW :crazy: That will stop alot of burning.
luke_morris0
06-27-2005, 08:35 PM
yeah you can get enough exp after a few days, and the top guys will be getting races online by lower NW guys, i assume it works as a opposite
hybrid_SI
06-27-2005, 09:06 PM
Especially if exp is based on NW :crazy: That will stop alot of burning.
if you're a hitter, exp doesnt matter. past 3-4 sessions i had ZERO exp and did quite well with hits. so i say....burn away!
SpeedKillz
06-27-2005, 09:07 PM
Especially if exp is based on NW :crazy: That will stop alot of burning.
don't talk jason. i learned to burn from guys like you. :p
SpeedKillz
06-27-2005, 09:08 PM
not everyone is as talented as you gareth!!!
hybrid_SI
06-27-2005, 09:10 PM
gahh....im just saying..exp is not needed to be a hitter. and i've taken the past few sessions out to prove it.
monteman
06-27-2005, 10:38 PM
I know Gareth and Nate...lol...I was trying to stop the burning :p lol
hundred_shot
06-28-2005, 12:15 AM
I know Gareth and Nate...lol...I was trying to stop the burning :p lol
sounds like a personal problem
i like the changes. i almost soiled myself at work after i read them
vtec_666
06-28-2005, 03:19 AM
Nice changes. This means that the hard working/racing player will be rewarded for his hard work sooner.
7) Crew Models are also lost if you run out of calenders
WTF
mopardrag
06-28-2005, 08:35 AM
2) Higher networth yields more experience gained per race
can someone explain this 2 me
JDMAccord02
06-28-2005, 08:36 AM
the higher your networth, the more exp you'll get from a race
the higher ur nw is the more exp u get from racing
mopardrag
06-28-2005, 08:38 AM
so instead of skill/skill=amt of exp
its net/net
say for instance u race a person with a 100 million nw and ur is low.. ur gonna get alot of exp from that person.. vice versa.. he races u he gets alot of exp too..
mopardrag
06-28-2005, 08:42 AM
so is it better 2 stay low net or high
its whatever u prefer.. i know back when it used to be like this.. good peeps bought and jumped to get the exp and others stayed low and raced the jumpers
mopardrag
06-28-2005, 08:46 AM
alright thxs 4 the help man...c yall in a few hours :D
domesticabus
06-28-2005, 09:54 AM
yupyup....... you had to be quick to get a race online with the car with the most networth that was on at the moment everyone was trying to race that one person.......
gidday
06-28-2005, 01:36 PM
i still think that we need to add in how many CMs each person has lost/gained.
heaps of people are asking for it, is their some reason that its not happening.
ray, can you atleast tell us why you cant put it in for us. so that no one will keep asking for it.
but other than that i thought that the changes are great.
great work guys
vtec_666
06-29-2005, 09:31 AM
I think you have to review the exp system. Gaining maybe 25 exp per race won. (I'm at 42mil, the guy I raced against 15k)
A offline race that I did (and won) gave me a little more exp.
Please try to fix this, thanks.
lenko
07-01-2005, 04:19 PM
i still think that we need to add in how many CMs each person has lost/gained.
heaps of people are asking for it, is their some reason that its not happening.
ray, can you atleast tell us why you cant put it in for us. so that no one will keep asking for it.
but other than that i thought that the changes are great.
great work guys
$5 says it hasn't been implemented because it's a big piece of code to write.... that isn't an easy task to just throw in overnight. Tracking who's on the crew and worked and so on... have to store all that crap info til the crew leader reviews it.
eRazorzEDGE
07-05-2005, 09:51 PM
consdidering they've already made this game... added several changes this month, let alone all the previous months they've changed shyte, i'd say that if it can b done, it wouldn't take more than a day. i don't know PHP, but i know how scripting works. add 2 that, they already have several thousand lines of text and/or files that contain every person's details and every crew's details. so uhh, yeah, can't b too hard 2 do if 1 were so inclined.
slow_as_shit
08-02-2005, 12:28 AM
it means the higher your net the more exp you get...right?
vtec_666
08-03-2005, 02:41 PM
It means the current exp sucks bigtime. Almost no change compared to the last 9 months.
sodduhfed
08-11-2005, 02:26 PM
Great changes.....great changes...
skogey10
08-11-2005, 05:57 PM
STOP BRINGING UP DEAD THREADS
david_mullen18
08-11-2005, 07:32 PM
haha
mecca_boy
08-11-2005, 07:48 PM
You too do another one of those gay post your gone first warning
vBulletin® v3.7.4, Copyright ©2000-2012, Jelsoft Enterprises Ltd.