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How can we make MC better?

#8
Okay, I am going to take some time here and try and come up with ideas. Everyone knows I don't know a damn thing about hitting other than getting wiped out is annoying lol. So I'll stay away from that for the most part. Racing is what I do so I'll comment on that.


Cars - Everyone is quite correct in that it's boring. It is absolutely no fun logging in and seeing everyone in the same 2 or 3 cars. Getting far enough ahead to run something like the Cobra or Carrera GT is fun, but not practical when people catch up. Having the cars run based on level is a cool idea and has been stated. The higher the level of the car the better it runs. Adding onto this I think it would be nice to add the skill points that Topshift has, but slightly different. ALL level 5 cars should be equal in EVERY way, make the differences based on where you've added your skills not in the cars. That way you'll have a much easier time adding cars and people will rely on figuring out the skills to be better (faster) than others.

Parts and car building - Please, please, please do NOT dumb it down like in TS.... It is fine the way it is, figuring out what parts are best for which car is an integral part of the game, it separates those that care to find out and tweak from the ones that just want to play casually. But from what I said about cars, the handling and power and in the end times for all cars that are of equal level should be identical IF they have the correct parts.

Important point about cars and parts - There should be level "groups" tbh it would be annoying as hell if a level 2 car were a hair faster than a level 1 car. So perhaps 5 level gaps? Maybe give the next level a bit better PF rather than make them faster? So 1-5 level cars would be the same power/handling, but a level 2 car would have marginally higher PF than a level 1 car? Not sure how that would work programatically, but I wouldn't want to have to upgrade my car with every level I gained to be competitive.

Experience / Leveling - Lose the experience bonus or award it to the top 3 crews in stages based on my idea from the other thread. I prefer to award it to the top 3 crews with 2x, 1.75x and 1.5x levels simply to bump the top crew competition. The way it is now it promotes teams relying on a single player to keep first and it generally ruins the crew competition within a couple of days of the start. The crew with the person in first quickly out levels everyone else and becomes nearly untouchable. If the experience bonus is eliminated then experience overall should be increased. I don't want a return of the NW difference, that was retarded when you could jump 20 levels with a single race, but if there is no bonus racing to the highest levels would be very very difficult and I doubt many would do it.

Level costs - Bring 57 and above down to more attainable levels, they should be difficult but not impossible. At the moment 58 costs upwards of $140 billion, 59 is well above $200 billion... nuff said.


to be continued.
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Messages In This Thread
How can we make MC better? - by He_Hate_Me - 04-30-2009, 12:37 AM
How can we make MC better? - by MC_Alumni - 04-30-2009, 01:33 AM
How can we make MC better? - by He_Hate_Me - 04-30-2009, 02:11 AM
How can we make MC better? - by Daggermouth - 04-30-2009, 04:06 AM
How can we make MC better? - by calder12 - 04-30-2009, 04:17 AM
How can we make MC better? - by He_Hate_Me - 04-30-2009, 11:02 AM
How can we make MC better? - by calder12 - 04-30-2009, 05:17 PM
How can we make MC better? - by LuDe - 04-30-2009, 05:31 PM
How can we make MC better? - by He_Hate_Me - 05-01-2009, 01:11 AM
How can we make MC better? - by Thrice - 05-01-2009, 04:30 AM
How can we make MC better? - by F_E_D_O_R - 05-01-2009, 10:00 PM
How can we make MC better? - by username74o - 05-02-2009, 11:39 AM
How can we make MC better? - by big trucker - 05-02-2009, 11:59 AM
How can we make MC better? - by PANDAhumpnMONKEY - 05-02-2009, 04:35 PM
How can we make MC better? - by bubye - 05-02-2009, 07:10 PM
How can we make MC better? - by He_Hate_Me - 05-02-2009, 09:17 PM
How can we make MC better? - by PANDAhumpnMONKEY - 05-02-2009, 09:17 PM
How can we make MC better? - by Thrice - 05-07-2009, 12:11 AM
How can we make MC better? - by joedabooger - 05-07-2009, 05:00 PM
How can we make MC better? - by Black__Metal - 05-07-2009, 10:00 PM
How can we make MC better? - by joedabooger - 05-07-2009, 11:32 PM
How can we make MC better? - by MC_Alumni - 05-08-2009, 12:56 AM
How can we make MC better? - by fast_fry - 05-08-2009, 02:32 AM
How can we make MC better? - by username74o - 05-08-2009, 01:30 PM
How can we make MC better? - by LuDe - 05-08-2009, 02:15 PM
How can we make MC better? - by LuDe - 05-08-2009, 02:17 PM
How can we make MC better? - by Black__Metal - 05-10-2009, 01:27 PM
How can we make MC better? - by Black__Metal - 05-10-2009, 01:29 PM
How can we make MC better? - by BuZz - 05-13-2009, 03:04 AM
How can we make MC better? - by DRFTIN - 05-13-2009, 04:47 PM
How can we make MC better? - by MC_Alumni - 05-13-2009, 06:40 PM
How can we make MC better? - by username74o - 05-14-2009, 05:49 AM
How can we make MC better? - by calder12 - 05-14-2009, 07:18 AM
How can we make MC better? - by b_u_L_L_e_t - 05-17-2009, 10:43 AM
How can we make MC better? - by calder12 - 05-21-2009, 08:12 AM
How can we make MC better? - by dnb_Fueld - 05-21-2009, 03:41 PM
How can we make MC better? - by calder12 - 05-21-2009, 04:25 PM
How can we make MC better? - by fast_fry - 05-21-2009, 09:17 PM
How can we make MC better? - by yuhang919 - 07-16-2009, 02:21 PM
How can we make MC better? - by Shane_135 - 07-18-2009, 07:48 PM

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