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Ideas for Future Versions*Must Read*

#9
LuDe Wrote:heres my criticism on ur points

about the racing for pinks and money...pinks i dont care if they do or not...as long as they ban it from the lower lvl IDEs like the did for boost...i dont care...but cash racing is bad...the only reason cash racing is bad is cuz vets used to use that to basically control the game...i was one of them that did it thats how i know...basically this is what happens...a bunch of vets plan who is going to win....that guys jumps up....and holds #1...and the rest of the guys basically HI anyone coming close to them...the jus keep hitting them...and what do u think they do with the money....yup...they race it to the guy they want to win...makin him go higher...and all that cash we actually burn now, goes to use...thats whats going to happen...the reason y i dont think they should have cash racing...that was the reason they took it away in the first place....

5. to be honest im indifferent about the crew battles...only because the way they had it set up before was that they would make helper crews...so basically one crew would give the other crew wins all season...thats exactly whats going to happen if they change it back. so either way it dont matter to me...


7. promoting is a good thing...but jus posting a myspace and all that...whats that going to do....people are just going to do what they do now...join up...cost ray money...and then quit because they do not know what the hell they are doing and when they ask for help from vets, most of the vets jus shit all over them...so whats the point...they play 1 day and quit...thats jus wasting money for ray...what i propose is u need a trial game...a seperate area where only noobs go and play to learn the game...sort of like a tutorial...no medals can be won there...its jus a way for new people to learn the game...and i would jump on to help and im sure some other people will also...but i think thats the way we need to attract new people...is actually help out the other people that need it...instead of just thinking of ourselves and our medals..

thats just my thoughts...but alumni u do bring up some good ideas...thats just my thoughts about it....

As for a few of your concerns, I proposed a Regular and Gold version, like back in the day. The regular could be a trial type version, and Gold well, you catch my drift.

Anyway as for your first concern about money races, I suggested only having money races in the trial or "regular" version. Like you said, no medals, and no prizes for regular. Top prizes for reg should be in game rewards, such as credits, or temp memberships. This combined with high credit cost for money races (think 250-500) and I think it wouldnt be abused.

I see your point about the crews, and totally agree. As a person who led a number 3 crew in the past, I know how it used to work. Thats why I suggested a crew range, which would completely balance it out. That way, crews are only racing other crews around there average level. The way its set up now is there is one crew that completely dominates, so why should they get the added benefit of racing 14 second crews?

I think that more than just the top crew should recieve benefits as well, but perhaps im alone on that one.

As for promoting, I always try to help new players. I also think that more than ever, players are willing to help new people out, which is a huge change from the early days. Myspace was just a thought, but its not the advertising thats gonna turn MC around.

Perhaps a new referral system, nothing dramatic, but maybe 500-1000 credits per player that stays playing a designated amount of time

Maybe memberships or other in game bonuses for people who can recruit multiple new players, or maybe just to the top recruiters of new players. There are endless possibilities and oppurtunities in MC. We simply have to get the word out
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Messages In This Thread
Ideas for Future Versions*Must Read* - by LuDe - 11-23-2008, 11:14 PM
Ideas for Future Versions*Must Read* - by MC_Alumni - 11-24-2008, 01:14 AM
Ideas for Future Versions*Must Read* - by LuDe - 11-24-2008, 04:17 PM
Ideas for Future Versions*Must Read* - by LuDe - 11-24-2008, 08:32 PM
Ideas for Future Versions*Must Read* - by LuDe - 11-25-2008, 12:44 AM
Ideas for Future Versions*Must Read* - by LuDe - 11-25-2008, 06:25 PM
Ideas for Future Versions*Must Read* - by Ataxic - 11-25-2008, 07:58 PM
Ideas for Future Versions*Must Read* - by LuDe - 11-26-2008, 03:30 PM
Ideas for Future Versions*Must Read* - by LuDe - 11-26-2008, 11:45 PM
Ideas for Future Versions*Must Read* - by LuDe - 11-27-2008, 04:40 PM
Ideas for Future Versions*Must Read* - by LuDe - 11-30-2008, 02:08 PM
Ideas for Future Versions*Must Read* - by LuDe - 11-30-2008, 04:37 PM
Ideas for Future Versions*Must Read* - by LuDe - 12-01-2008, 08:29 PM
Ideas for Future Versions*Must Read* - by LuDe - 12-03-2008, 08:29 PM
Ideas for Future Versions*Must Read* - by LuDe - 12-05-2008, 02:50 PM
Ideas for Future Versions*Must Read* - by LuDe - 12-11-2008, 11:18 PM
Ideas for Future Versions*Must Read* - by DrOoPie - 12-12-2008, 10:43 AM
Ideas for Future Versions*Must Read* - by DrOoPie - 12-12-2008, 02:43 PM
Ideas for Future Versions*Must Read* - by DrOoPie - 12-12-2008, 11:08 PM
Ideas for Future Versions*Must Read* - by LuDe - 12-13-2008, 12:01 PM
Ideas for Future Versions*Must Read* - by LuDe - 12-13-2008, 12:28 PM
Ideas for Future Versions*Must Read* - by LuDe - 12-14-2008, 01:46 PM
Ideas for Future Versions*Must Read* - by LuDe - 12-28-2008, 11:45 PM

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