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Ideas for Future Versions*Must Read*

#19
MC_Alumni Wrote:The problem is, Im aiming to make the game more interesting for the rest of the people playing, those without memberships and without buying credits. The majority that will never hit top 25.

The money and slips idea was the main point in the game. You raced people for respect, and there was a sense of competition as to who can build the fastest car, and who thinks they can beat that person.

The crew set up now isnt working either. Like you said, there are 1-3 top crews competing, which really turns into 1 top crew dominating the rest. I mean, what chance do new players have starting a crew, when literally all the top players compile themselves into the top crews. Of course they are top crew!

My crew had a late start, and we still have managed to break into top ten, and are doing pretty well for ourselves considering this is our first round in years.

I dont think that all of the top ten crews and leaders should recieve rewards or medals or anything, but if the same top players and top crews dominate everytime, it would be nice to have a reason to shoot for top ten.

Quite frankly, the crew set up now leaves no competition either.

As for promoting, how hard would it be for every member to get 1-5 new people playing. I dont propose it as a burden, but if you like to play tell people about it. Show them the ropes. Its a great game, and once people get the hang of it, its so addictive. Then if those new players each got a couple of their friends to play, bam, were talking a few thousand new players

I just want to see MC back the way it was in the old days, with so many people on at all hours of the day

I think the reason why the majority of player don't make top 25 is cause they don't "know" the whole aspect of the game and how to "play" It can be done w/o membership or spending for credits. First session I played I could've HI'ed my way to top 25 but I kept burning my nw.

MC shouldn't solely focused on pink slip and what not. It should be a variety like it is now.

I do think the crew set up is working right now. Last time I played was way back when they had gold version. I just heard my friends complaining how certain crews had "helper crews" and they didn't have a shot. I mean look at AFL they have 5 "new" guys that never won top crew medal. And the crew I'm in OAKT has 5 "new" guys that never won top crew medal either. So for us 10 guys we really want that medal so we do compete. I was taught by Lude how to play and I tried getting known by racing as a solo player my 2nd and 3rd session now I'm competing for top crew.

Also I think that almost anyone that races their butt off and has a good w/l ratio and can bring CM's has a good shot at top crew(but it's hard to win w/o spending thats what i think). I mean it's really hard starting late cause you guys can't beat a majority of the players cause their just faster than you.

Getting your friends to play is a lot harder than you think. Some of my friends tried playing and thought it was boring cause MC is a word based game. They either play WoW or CS.

I think someone should write a Tutorial on how to play MC. Like how to start off and what not. I'm pretty sure if Lude or any other "vets" trained 9 guys who acutally wanted to learn there would be more competition. All I got to say is get a good start and everything pretty much falls into place.
I'm top crew material....I CAN SPAM RACES!!!!
:3gears:

IGN: B_I_G_B_A_N_G
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Messages In This Thread
Ideas for Future Versions*Must Read* - by LuDe - 11-23-2008, 11:14 PM
Ideas for Future Versions*Must Read* - by LuDe - 11-24-2008, 04:17 PM
Ideas for Future Versions*Must Read* - by LuDe - 11-24-2008, 08:32 PM
Ideas for Future Versions*Must Read* - by LuDe - 11-25-2008, 12:44 AM
Ideas for Future Versions*Must Read* - by Big_Bang - 11-25-2008, 01:29 AM
Ideas for Future Versions*Must Read* - by LuDe - 11-25-2008, 06:25 PM
Ideas for Future Versions*Must Read* - by Ataxic - 11-25-2008, 07:58 PM
Ideas for Future Versions*Must Read* - by LuDe - 11-26-2008, 03:30 PM
Ideas for Future Versions*Must Read* - by LuDe - 11-26-2008, 11:45 PM
Ideas for Future Versions*Must Read* - by LuDe - 11-27-2008, 04:40 PM
Ideas for Future Versions*Must Read* - by LuDe - 11-30-2008, 02:08 PM
Ideas for Future Versions*Must Read* - by LuDe - 11-30-2008, 04:37 PM
Ideas for Future Versions*Must Read* - by LuDe - 12-01-2008, 08:29 PM
Ideas for Future Versions*Must Read* - by LuDe - 12-03-2008, 08:29 PM
Ideas for Future Versions*Must Read* - by LuDe - 12-05-2008, 02:50 PM
Ideas for Future Versions*Must Read* - by LuDe - 12-11-2008, 11:18 PM
Ideas for Future Versions*Must Read* - by DrOoPie - 12-12-2008, 10:43 AM
Ideas for Future Versions*Must Read* - by DrOoPie - 12-12-2008, 02:43 PM
Ideas for Future Versions*Must Read* - by DrOoPie - 12-12-2008, 11:08 PM
Ideas for Future Versions*Must Read* - by LuDe - 12-13-2008, 12:01 PM
Ideas for Future Versions*Must Read* - by LuDe - 12-13-2008, 12:28 PM
Ideas for Future Versions*Must Read* - by LuDe - 12-14-2008, 01:46 PM
Ideas for Future Versions*Must Read* - by LuDe - 12-28-2008, 11:45 PM

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