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Crew Jobs

#1
Okay I touched on this in the Crew Structure thread but I wanted to expand on the idea.

Anyone that has facebook can check out Mafia Wars to see the basic premise. The idea is to have actual jobs for each person in the crew. The crew leader would be able to set these jobs on the crew page and change them as necessary.

The jobs would give the entire crew a bonus for different things in game. Now only Cres could say how difficult this would be to implement, it IS possible, but given I have no idea what his code looks like it could be hard or easy only he can answer.

I don't want to see the leaders in each category give the bonus, that would just make it the same as the current 2x experience which I think everyone agrees we don't like, but rather based on specific levels in the game.

Crew Hitter
This job would be based on the Hitters attempts/hits. Now I am not sure really what practical numbers are here so I'll just throw out numbers as examples.
2% success rate - entire crew receives a 5% bonus on attempted hits
3% success rate - entire crew receives a 7% bonus on attempted hits
5% success rate - entire crew receives a 10% bonus on attempted hits

The Crew Hitter would also be allowed to target other crews to hit their CBR and CM's. ONLY the Crew Hitter would have this option. The success should be based on CBR of the two crews and it should be very close, ie you can only hit crews that you are within 3x of their CBR. This would stop helper crews from hitting top crews in a battle.

Crew Mechanic
This job would have access to the crew car for rebuilds and setting race ready or not. It would also affect how difficult TnT and Dyno are for the rest of the crew. This one I am not so sure about but I assume it can be done.
3 different cars built and tuned perfectly - entire crew receives a 10% bonus on how close their TnT and Dyno start on new cars.
5 different cars built and tuned perfectly - entire crew receives a 20% bonus on how close their TnT and Dyno start on new cars.
10 different cars built and tuned perfectly - entire crew receives a 30% bonus on how close their TnT and Dyno start on new cars.

By different I mean actual different models, not 10 GTI's.

Essentially what this means is that when a crew member builds a car their TnT and Dyno numbers will start closer to the perfect numbers based on their mechanics built cars total. The main benefit of this job is to allow a second person access to the crew car. By tuned perfectly I also mean the maximum handling and HP for that car at the Mechanics level.

Crew Racer
This job would go to your most enthusiastic racer. It would affect overall experience for the crew.

1,000 races won - entire crew receives a 10% experience bonus
5,000 races won - entire crew receives a 20% experience bonus
10,000 races won - entire crew receives a 40% experience bonus
10,000 races won with a 95% or better ratio- entire crew receives a 50% experience bonus

This job would apply to all crews, this would also mean removing the current 2x experience bonus.

Crew Public Relations Officer
This job would be based on the persons CM's and CM ratio. It would affect the crews ability to get CM's and IM's.
1,000 CM's with a 90% or better ratio - entire crew receives 5% better chance to acquire a CM and a 10% IM bonus when cruising.
3,000 CM's with a 90% or better ratio - entire crew receives 10% better chance to acquire a CM and a 20% IM bonus when cruising.
5,000 CM's with a 90% or better ratio - entire crew receives 20% better chance to acquire a CM and a 30% IM bonus when cruising.
9,000 CM's with a 95% or better ratio - entire crew receives 50% better chance to acquire a CM and a 50% IM bonus when cruising.

Crew Finance Manager
This job would affect the overall working ability of the crew, both personal and CBR wise.
1,000 CM's, level 10, minimum 90% ratio - entire crew receives a 5% bonus on work and CBR funds
3,000 CM's, level 20, minimum 90% ratio - entire crew receives a 10% bonus on work and CBR funds
5,000 CM's, level 30, minimum 90% ratio - entire crew receives a 15% bonus on work and CBR funds
8,000 CM's, level 50, minimum 95% ratio - entire crew receives a 25% bonus on work and CBR funds

ALL jobs require a minimum of level 10.


That's all I can think of at the moment, I suppose it isn't necessary for all 6 people in the crew to have a specific job but it would be nice. So if you can think of others please post up.

The idea here is to give crews more of a purpose, rather than everyone doing the same things each crew would have to have people work on specific aspects of the game to improve the overall crew.
Reply


Messages In This Thread
Crew Jobs - by calder12 - 05-15-2009, 06:42 AM
Crew Jobs - by sharpie - 05-15-2009, 01:30 PM
Crew Jobs - by MC_Alumni - 05-15-2009, 01:32 PM
Crew Jobs - by calder12 - 05-15-2009, 01:48 PM
Crew Jobs - by LuDe - 05-15-2009, 01:51 PM
Crew Jobs - by username74o - 05-15-2009, 03:04 PM
Crew Jobs - by crazyfrog555 - 05-15-2009, 03:42 PM
Crew Jobs - by Thrice - 05-15-2009, 04:26 PM
Crew Jobs - by Admin_vbulletin3_import1 - 05-15-2009, 05:20 PM
Crew Jobs - by calder12 - 05-15-2009, 06:16 PM
Crew Jobs - by Admin_vbulletin3_import1 - 05-15-2009, 08:15 PM
Crew Jobs - by sharpie - 05-15-2009, 08:43 PM
Crew Jobs - by Admin_vbulletin3_import1 - 05-15-2009, 08:54 PM
Crew Jobs - by sharpie - 05-15-2009, 09:00 PM
Crew Jobs - by calder12 - 05-16-2009, 02:26 AM
Crew Jobs - by modogg85 - 05-16-2009, 03:37 AM
Crew Jobs - by dnb_Fueld - 05-16-2009, 03:47 AM
Crew Jobs - by Ataxic - 05-16-2009, 07:02 AM
Crew Jobs - by b_u_L_L_e_t - 05-17-2009, 10:41 AM
Crew Jobs - by car_whore - 05-18-2009, 09:47 AM

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